Enable the best possible infrastructure setup for your game’s ambition, player experience and bottom-line results – all fully managed for you by the IMS team
When releasing Insurgency: Sandstorm for multiple consoles, New World Interactive had concerns about performance, distribution and server density. IMS helped the studio plan for optimal costs and performance, achieving a smooth six-fold increase in player counts that had no negative impact on matchmaking and gameplay.
Learn moreIMS provided services and knowledge of scaling multiplayer games, along with helping us a lot during the development process. The release of SCUM was a huge success – and IMS tripled the number of servers within hours, helping us reach a total of 70,000 CCU on launch day.