Maximise player experience with a curated global bare-metal supply chain

Enable the best possible infrastructure setup for your game’s ambition, player experience and bottom-line results – all fully managed for you by the IMS team

How IMS bare-metal services benefit you

Low latencies

Host your game closer to your players with high-performance compute in the best possible location.

Improved resilience

Reduce single points of failure with access to multiple data centres in single locations to quickly resolve outages.

More regions

Unlock new regions to maximise your audience while delivering a consistent, high-quality global experience.

Increased flexibility

Access a greater variety of hardware options to push design limits, optimise costs and improve game server performance.
NWI Case Study Hero v2 [no logo]

New World Interactive, Insurgency: Sandstorm

When releasing Insurgency: Sandstorm for multiple consoles, New World Interactive had concerns about performance, distribution and server density. IMS helped the studio plan for optimal costs and performance, achieving a smooth six-fold increase in player counts that had no negative impact on matchmaking and gameplay.

Learn more

You get unparalleled access to 363 data centres across 112 locations, all sourced from our trusted partners – without having to manage anything yourself

Single access point

We source from the best providers, based on location, performance and price. Machines are provisioned to your required specification, ready for you to deploy.

Single support line

Our game operations centre gives you a single line of support, to mitigate and resolve incidents faster.

Single invoice

We manage the relationship with all providers. Procurement, contract modifications and termination are all taken care of. All you’ll see is a single, unified invoice.
IMS bare-metal services map  showing the number of unique locations in each region
IMS provided services and knowledge of scaling multiplayer games, along with helping us a lot during the development process. The release of SCUM was a huge success – and IMS tripled the number of servers within hours, helping us reach a total of 70,000 CCU on launch day.
Andrej Levenski, Technical Director and co-founder, Gamepires

Let’s talk

Set up a call with our game server operations specialists. Complete the form and we’ll get in touch with you to find the best time. You can also sign up for early access updates to our bare-metal on Kubernetes beta program.