SpatialOS enables game creators to build rich, large-scale multiplayer experiences where hundreds or even thousands of players can play together in new and dynamic virtual worlds.
SpatialOS is built to handle low-latency, high-volume, high-throughput data replication.
It runs multiplayer networking as a separate server-side process, scaling to hundreds of millions of interactions a second – enabling thousands of players to join a single virtual world with increased levels of simulated content.
IMS enables high-scale multiplayer gameplay by combining the SpatialOS networking engine with additional technology components and tailoring this architecture for your project. This allows you to introduce more players, density, simulation or size to your game world.
We support all major platforms, with integrations for Unreal Engine and Unity plus SDKs for other game engines. Our people work with you to understand the right architecture for your game and tailor its components to your specific requirements.
View the docsMidwinter Entertainment’s multiplayer game Scavengers launched a virtual event space called ScavLab, which uses a bespoke architecture designed for high player count, high-density multiplayer gameplay.
ScavLab combines the SpatialOS networking engine with components for high-density rendering and simulation, enabling the studio to create gameplay that brings thousands of players and AI together in a single virtual world.
Learn how the SpatialOS networking engine can help to realise your multiplayer game ambitions.
Discover gameplay enablementWe work closely with you to ensure the success of your game by providing strong foundational technology tailored to your needs, delivered with the right expertise and services to support you throughout development.
Everything starts by learning more about your ideas, your team and your goals. Then we suggest the ideal combination of technology and services to bring your vision to life. Want to know more?
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