How New World Interactive cut costs and put players first

Efficient game server operations aren’t just vital to the game experience, they also impact the bottom line. Yet for many studios, it’s tricky to predict server costs against player numbers and get the best value.

In our customer story How New World Interactive cut costs and put players first, Keith Warner, CEO of New World Interactive (NWI), tells how the creators of Insurgency: Sandstorm were able to:

  • Cut their monthly recurring server operation costs by 75%.
  • Switch to a low-latency, highly scalable game server orchestration with zero disruption to the game experience.
  • Enable greater efficiencies such as hardware capacity optimisation – further reducing the total cost of ownership.

To read NWI’s story in full, complete the form.