New on SpatialOS: Fractured by Dynamight


Fractured by Dynamight header

Dynamight Studios, a five-person Italian development startup, has revealed its new sandbox MMORPG, Fractured. The game is being built with SpatialOS, which will allow Dynamight Studios to provide the game with a massive seamless universe and an unprecedented level of interaction with the environment.

Fractured universe

The Fractured project, born in January 2017, plans to bring together the best of Action RPGs and Sandbox MMOs. Dynamight Studios wants to broaden its audience by allowing new players to be competitive from day one, by getting rid of the “grinding” mechanics that characterise the genre, and by implementing innovative rules on player interactions. On one hand, the game will feature a highly skill-based combat system that rewards tactics, reflexes and nimbleness of fingers; on the other hand, the user will be immersed in a fully player-driven economy, with an emphasis on realistic resource management, crafting and advanced world colonisation features.

Fractured scene

“The core of progression in Fractured is that the strengths and weaknesses of a character should be determined during its creation.” said Jacopo Gallelli, Dynamight’s CEO, “After that point, the player will be on a journey to improve the knowledge and reputation of their character, mainly through exploration and social interactions.”

“Moreover, we have always felt that the sandbox MMO genre discourages online gamers who don’t appreciate hostile interactions.” said Gallelli. “Because of this, we have designed a unique universe that will allow players to choose whether to start in an open-PvP environment, a solely cooperative one or a mix of the two, according to their race and planet of choice.”

Fractured - book scene

Registration to Fractured is already available on its website and new users will have the chance to take part with weekly lotteries for alpha game keys. Dynamight Studios’ plan for the coming months is also to release developer blogs on a regular basis, each time disclosing new details on the unique features and mechanics of the game.

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