Multiplayer Hub: Expanding the Scavengers lobby to 100k CCU


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Welcome to the Multiplayer Hub, where Improbable experts share their knowledge on multiplayer development, deployment and LiveOps.

Testing can provide much more than found bugs and player feedback. In this video we discuss how the Scavengers development team used testing to refactor the code, preview possible issues that would show up on public tests, and most importantly, scale the lobby capacity from 100 to 100,000 CCU.

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Want to learn more? Check out How Scavengers powered up testing with simulated players.

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